Why ad agencies should be afraid of the iPhone

This time last year Creativity magazine had chosen to honor the iPhone rather than an ad campaign. It marked the ad industry’s arrival at a tipping-point. A year later, with consumers in control of ever more of the marketing conversation and economic news getting worse, design is now displacing messaging as the engine of brand success.

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Brilliant design cuts out the marketing middleman – the traditional art directors and copywriters – and creates its own media. Like Occam’s Razor, it whittles the marketing equation down to simplest principles: the best experience wins.

Not the best promise. Not the cleverest copy. Not the Big Idea or the biggest budget. The best experience wins.

Apple didn’t invent the smart phone. They simply transformed the users’ experience. iPhone demonstrates how focused, user-driven design thinking can be more profound than any “equal” amount of creativity applied to traditional marketing communications. Let me count the ways:

1. Design has the potency to rearrange markets. The iPhone dramatically accelerated the world market for smart phones as well as capturing market share for Apple. In another Apple category, Dell’s vaunted direct-selling model has proved unsustainable as more consumers move to laptop computers. A laptop is personal. People want to touch it and handle it before they buy.

2. Design trumps cosmetics. That’s because smarter companies have finally realized that design is not cosmetics. It’s strategy for making remarkable things happen. Tarted-up Blackberrys like “Curve” and “Pearl” outsold the original, but employees at Fortune 500 companies are clamoring for iPhones. The best experience wins.

3. Design creates an architecture of participation. Great brands turn audiences into participants because experience is personal in ways that media can’t be. (I was just in Times Square this weekend and overheard a little French girl point and say, “Look, Maman! They have McDonalds here too!”) Design gives iPhone a top gear that competitors don’t have. Apple opened up the platform for independent application developers and inventive users and look what happened. Wikipedia is an architecture, too. It grows every day, often in unexpected ways like a coral reef, as user/participants add their mites of knowledge.

4. Design determines the conversation. In law, res ipsa loquitur means “the thing speaks for itself” better than any argument could. A design like the iPhone speaks for itself. Sure, Apple ran ads for iPhone. But their campaign had none of the “insights” and slick imagery that are 21st century arguments for technology brands. It didn’t promise to make us cool or more productive. Instead, iPhone ads are throwbacks to Ron Popeil’s Vegematic TV demonstrations - “It slices! It dices!” - of the 1970’s that simply showed the thing in action. (Check apple.com to see an irresistible fifteen-minute version of those ads.)

WHAT SHOULD SCARE thinking people at the world’s ad agencies is that these ads could easily have been done in-house.

Today’s smartest advertisers are working miles upstream from most ad agencies. They are putting more intelligence, more imagination and more money into the product experiences they provide.

Brands like Apple and Google are harbingers of a tectonic shift in what matters to people; and even today’s best Internet-only shops have as much to fear as any legacy agency. The Internet is an all-way street, and creatives are no longer in control. The pathways that transmit viral messages can doom a new entry as quickly as they can build buzz. Those “Come see our cool new thing” websites are new media behaving like old media, with better addressing and better metrics. There’s nothing wrong with that, but clicks don’t necessarily represent real participation any more than using the TV remote to change channels. YouTube may be growing ( and fall under the increasingly silly term “new media” ) but 99% of the experience is still passive viewing, like network TV on steroids. Plus ça change, plus c’est la même chose.

NEW MEDIA OR OLD, crappy products still look great in advertising and great products still work better in real life. By “products” I mean all the artifacts and actions of a brand – the item itself and how it does what it does, the website, its packaging, the store, how its people say “hello”– the ease and beauty and rightness of every step of the consumer’s journey.

Advertising can play a crucial role, but design is the broader platform because it is our experiences that shape our actions and beliefs.

As more marketers apply design thinking to their brands, ad budgets may become the price that their competitors pay for mediocre design – a tax on laggards. This is good news for some of us. Products that will still need to be pushed, will keep agency creative departments busy and media shops flush.

AT PRATT INSTITUTE in Brooklyn there used to be a course that helped designers learn how to be ad agency art directors. Instead of creating things that people experienced directly – touched, handled, lived in, used, shared, adapted and made their own – the designers learned how to construct ad images. You can sometimes hear this concept revererate through old school agencies: “I used to be a designer…” As if the thing itself, and all the experiences that sailed in it, was less important than the lengthened shadow an art director could learn how to cast.

Shadow plays still work a lot of the time, but agency economies built on casting images alone are increasingly fragile. All it takes to disrupt them is one iPhone. Or one Google. One blindingly singular something that speaks for itself and that people simply love.

IN A TALK at last year’s Web 2.0 Conference, NYU media topologist Clay Shirky calculated that Americans spend 100 million hours each weekend just watching TV commercials. 100 million hours. That’s a lot of passive viewing. Especially when you figure that “only” 100 million hours of active individual intellectual effort went into creating Wikipedia so far. (If America put its mind to it, we could build another Wikipedia during the commercial breaks in a single weekend.)

The larger point is that your mother was right. There are much better things to do than watch TV. Most of us just don’t know what those better things are until somebody designs them for us.

Like consumers, 21st century advertisers have lots more channels on their remote, but what they really want is for their brand to be one of the consumer’s Fab Five, and have the consumer put some energy into the relationship. Advertisers want participation, not passivity, and the 200 billion hours that U.S. consumers now spend watching TV is where the time will come from as more compelling experiences are designed.

The question that design asks is: “What would you like consumers to do with you?” instead of “how many more messages can get them to watch?”

DO YOU WANT a “persuasion score”? Or do you want to actually change minds and shape behavior? The pressures on clients to maintain meaningful, differentiated brands in this economy will be mind-bending. As GE’s Geoffrey Immelt told the IBM CEO survey, “We’re now all just one step away from Commodity Hell.”

Not quite all. There’s only one Apple. There’s only one Google. One Method. One Facebook. One TOM’s Shoes. They each deliver a singular experience.

And the best experience wins.

Comments

Tom Vasquez’s insightful comments below are really worth a read.

March 9, 2009
2:55 PM
Brian Collins

Neither agreeing or disagreeing, but saw this news item today and wonder how Apple will respond to regain its momentum…with or without traditional marketing/advtg?

“BlackBerry Outshines Apple iPhone In Fourth QuarterThe Apple iPhone’s time as king of the smartphone mountain was short-lived, as a recent research report indicates that BlackBerry devices are still the top dog when it comes to market share.
According to recent numbers from research firm IDC published by The Industry Standard, BlackBerry maker Research In Motion (RIM) Ltd.’s U.S. smartphone market share rose in 2008’s fourth quarter to 47.5 percent, up from 40.4 percent in the third quarter, while Apple market share waned, dropping to 22.3 percent in the fourth quarter compared to 30.1 percent in the third.”

full link here:
http://www.crn.com/mobile/214501941

February 20, 2009
3:34 PM
Kevin

[...] I ran across this interesting post by Brian Collins that takes Martin’s argument further, specifically in the area of business [...]

[...] blog post from Brian Thomas Collins (link) relating the power of design to the increasingly weak power of advertising messages. What makes [...]

i think Brian is just right on. print may be limping (certainly not dead), and the internet isn’t the solution. and small screens are coming on strong… but it’s reality that evokes the best reaction. its the customer service, not the bag (okay, both but you get my point)

to your point Tom. I think it’s as true today as ever before, the ‘architect’ needs to be transparent.

the person you remember at the party ISNT the most ‘designed’ it’s the one with the quirks.

warts and all… best experience wins.

February 18, 2009
5:31 PM
steve carsella

Apple created a tipping point not only for the ad industry by targeting the consumer direct but also created the biggest tipping point for the wireless industry in completely revolutionizing how we see the mobile phone. They never branded the iphone as the “internet in your hand” like many providers did back in the late 90s with WAP in Europe. They simply applied the oldest and most classic approach. Find something that someone else is doing badly and improve on it.

February 10, 2009
10:23 AM
Conrad Buck

Hey Brian,

Love the blog.

A few comments about your post. While I agree with alot of things you mentioned, the fact of the matter is, there will always be a need for a ‘message’ advertising a one-of-a-kind product, service, or experience. For example: The Bible arguably, is one of the longest running ad campaigns (in book form). However, the only way to believe it’s message of everlasting life would be to have an undying faith in the promised experience of ‘Heaven’. An experience without the benefit of demonstrations, sampling or testimonials, no doubt.

There will never be the end of the ad agency… just the end of the big, dumb ad agency. Even the much-hailed iPhone, is not an end unto itself. Brands like Apple and Google (and Facebook for that matter) are in the same boat as any ad agency out there… and it’s called the ‘S.S. WHAT HAVE YOU DONE FOR ME LATELY?’ These brands have to consistently innovate just to retain market share.

The best ad is a great product, I agree, but there will always be a need for the tactic of the ‘populist awareness marketing’ in some form or fashion that, within the arc of a product’s viability, expands on the product reviews and favorable write-ups that only a segment of society will see. The collective consciousness of the consuming public can only modify their behavior, sensibilities and tastes based on what it is aware of. They cannot be held accountable for what they don’t know… and if the critical mass that CAN deliver a homerun to the next apple product… isn’t aware of it, then what’s the point? So that Apple can say they created a mind-blowing experience that no one knew about?

Don’t get me wrong, Apple does it better than anybody… that is, until the next ‘Apple-type’ company surfaces somewhere in say, Japan, and decides to open up their markets and sell their products in North America - with a lovable, clever, witty Astro-Boy awareness campaign - then watch out.

My point is, there is still room for brilliant creative marketing in the world of commerce, and there always will be… and yes, design plays a bigger role in this process than ever before. Essentially, the traditional model of what an ad agency does is dead… the positioners are in desperate need of re-positioning. Anyone (literally) can make a 30 second commercial and post it to any number of sites, but this isn’t effective marketing that is based on any strategic insights… it’s ‘hey ma, look what I did!’ I am not one of those ‘let’s embrace consumer-generated content’ kinda guys. The general public can’t do what we do, but they’d like to THINK that with a little effort, they too can see their ideas on the side of a Pepsi can. Ugh. The best experience does win, until your experience is just like 10 other experiences out there, swimming in ‘commodity hell’… and when it is, that’s when the game becomes ‘the best MARKETED experience wins’.

Take Care~ Tom

February 10, 2009
5:19 AM
Tom Vasquez
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